Kielhaven
Build app_rpt
Attribution
- Thanks to:
- Doug Crompton WA3DSP
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Last revision Both sides next revision | ||
build_notes:forum [2014/05/01 10:29] gunn [App_rpt-users Digest, Vol 63, Issue 1] |
build_notes:forum [2014/05/01 10:31] gunn [App_rpt-users Digest, Vol 63, Issue 1] |
||
---|---|---|---|
Line 30: | Line 30: | ||
=== Response from Doug Crompton === | === Response from Doug Crompton === | ||
* Not sure why you would have to do that or make any other "patches." | * Not sure why you would have to do that or make any other "patches." | ||
- | * I compiled in Debain and Ubuntu with the stock svn. Of course you need to satisfy a number of dependencies, etc. | + | * I compiled in Debain and Ubuntu with the stock svn. |
+ | * Of course you need to satisfy a number of dependencies, etc. | ||
I have a PC Debian box running the current svn without problems. I did that just to make sure it would work under Debian when I was doing RPi testing. The only change I ever had to make was compiling for the RPi. That was in the assembler compilation of code for the armv6 in codecs/gsm. It did not like the machine type there. That has nothing to do with the PC compile though and it was not a problem with the V7 BeagleBone. | I have a PC Debian box running the current svn without problems. I did that just to make sure it would work under Debian when I was doing RPi testing. The only change I ever had to make was compiling for the RPi. That was in the assembler compilation of code for the armv6 in codecs/gsm. It did not like the machine type there. That has nothing to do with the PC compile though and it was not a problem with the V7 BeagleBone. |